
Interstellar star Mackenzie Foy
Photograph by Justin Hollar; styled by Nora Milch.
Beautiful, simply beautiful
My star is bright, in heaven;
I keep near unto this star. . .
They see us and imagine that,
from heaven, the stars fall. . .
We have nothing to lay hold of
and so we fall down like lightning
in the depth of night. . .
CASUAL ATTIRE: In a sort of sad way, Neva is rarely in anything that seems comfortable or laid-back. She scarcely feels safe enough to be without armour. Her attitude towards this is very much a ' you never know what could happen ' one; she doesn't even trust walking down the street to be a safe endeavour. However, there are a few circumstances where she will disarm herself, per se, and most of these include the presence of those that she knows she does not have to worry about protecting, or those who she feels perfectly safe with her own being.
⇢ That being said, it's safe to assume that Neva will not be in casual attire in most threads (especially first time threads) unless otherwise discussed. If she does reach a point of comfort (or we discuss some other scenario) with another individual, she can be found in:
⇢ Loose fabrics, such as lightweight cottons, or other thin materials: she isn't the most fashion savvy in these moments. She won't really be concerned with how she looks, since these moments of safety and absolute comfort are so rare to her. She's perfectly fine with removing her armour and simply hanging out in tee shirts, or tank tops, or hoodies, and sweatpants or comfortable jeans, or shorts. She has a lazy sort of casual style, unless she knows she's going to be going out to somewhere she should probably be more conscious of her wardrobe ( a date, maybe, if it's a dressier occasion. ) In this case, she'll be a little taken aback, and struggle a little, but manage to pull something together. (She's not a dress wearing girl. She might settle on a nicer skirt, a shirt tucked into it, and boots, if anything.) She's also not opposed to crop tops, in general! She isn't body-conscious, she's okay with just being in a sports bra and shorts, even. Occasionally, however, she will dress in a loose, off-white cotton merchant style shirt with a string criss-cross tie at the front, with the sleeves removed with a knife (fringed slightly at the edges of the fabric as a result); this shirt is typically worn whilst she's roamed the desert atmosphere, worn paired with leather armour trousers, and scale boots, accessorized by belts aplenty (for which to strap weapons to) and of course some kind of sturdy satchel or bag for items.
⇢ REFERENCE.
⇢ REFERENCE.
⇢ REFERENCE.
⇢ REFERENCE.
ARMOUR: Conversely to the above, Neva is almost always armoured in some way, shape, or form. She has been this way for the entirety of her life, it would seem; a girl who fits to armour like a second skin, who feels wary without it, who thinks it wiser (and normal) to fill her wardrobe with steels and scale and chain and leather and cloaks and pauldrons than with anything else. Her gear is in a state of constant, permanent change at all times; she traverses dungeons and picks up pieces of gear, she browses shops for these wares, she visits synthesizers, she has close companions who craft signature, unique pieces for her. It seems that she knows to shop for these pieces better than she knows to shop for ordinary clothing. She's familiar with blacksmiths and armourers because of her frequency, as well as back alley dealers and fences who carry rarer wares.
⇢ In early timelines, Neva's gear was ragged, tattered, and worse for wear. She wore whatever she could find, or whatever was tossed her way; she became skilled in layering for protection, though her pieces were oft' mismatched. She was not picky, in these days, and probably looked forlorn and destitute as a result; the appearance of a girl who wore everything she owned, perhaps.
⇢ REFERENCE.
⇢ Over time, Neva surrounded herself with those who knew much more about gear and armour and such than she, herself, seemed to know beforehand. This resulted in a semi-dramatic change of attire, strategically. Her materials became stronger, and most are enchanted to prevent status ailments (sleep, paralysis, berserk, slow, as well as elemental absorption) now or to provide her with boosts (haste). Most of her gearsets match now, and are made to be mostly stylish as well as highly practical. Depending on where she knows she will be (taking weather and environment into consideraton), she varies from full sleeves to vest pieces. She has a brown self made cloak with fur patches on the shoulders which she wears occasionally, as well.
⇢ REFERENCE.
⇢ REFERENCE.
⇢ REFERENCE.
⇢ REFERENCE.
⇢ REFERENCE.
WEAPONS: Standardly, the first weapon Neva mastered was the lance / spear, as per influence by one of her Eidolons. She's more than proficient with it, and typically carries it with her at all times, strapped 'pon her back. Also equipped are three varying daggers / knives, which she is also skilled at using. One is enchanted to work with binary elemental magic (drawing from two elemental sources at once to strengthen or even nullify them), and the other two are just excellent quality blades (one of which is sourced back to Terran roots). In addition to these things, Neva possesses the token item from one of her other Eidolons, in the form of a silvery feather, which is able to be willed into weapon form; more often than not, this is strapped to an ornate sheath at her belt, willed into a unique sword, which she is still learning to wield expertly. She often, with all of her weapons, mimics the fighting style of whoever introduces her to them, or whoever teaches her, and then over time, adds her own twist to them.
⇢ SWORD REFERENCE.
⇢ ONE DAGGER REFERENCE.
⇢ OTHER DAGGER REFERENCE.
I was surpassingly learned
and so stalwart
that I could hold the stars of heaven back. . .
SUMMONING: First, and foremost, Neva is a summoner with the ability to call forth primal beings (akin, some might say, to gods). Neva is the equivalent to a summoner as seen in game, sans the horn. This blog functions under the headcanon that (due to heavily implicated symbolism and reoccurring 'eye' themes in-game) as Gaian summoners utilise horns to communicate with their Eidolons, Terran summoners would use gifted / magicked eyes to do so. Thus, playing into the expression of the eyes being windows to the soul, and paralleling to in-game information. Eidolons are thought to be the guardians of Gaia's crystal, so it befits Terra to have a similar premise. She, however, does not often use her Eidolons for combat needs! She'd rather rely on her own physical skills first, and summon later. She feels it's a vile misuse of the bind between Eidolon and Summoner (likely due to the nature of her character, and perhaps with a secondary source rooted in cultural differences between Gaian and Terran views on summoners) to simply call upon another living being with tasks one could complete on their own. She thinks more of her Eidolons as lifelong friends (if they'll have her as such) to ' servants ', be it of the planet or herself. She is constantly acquiring (and losing) Eidolons, and tends to keep some of them (the more humanoid of the group) passively summoned, allowing them to do as they please in a more human-like life. She adopts skills and abilities from each of her Eidolons, as per her own self being a 'blank slate' as far as skills go; this, too, may be attributed to Terran / Gaian summoner differences.
NOTE: Some of these Eidolons are not mentioned or seen in game and have been taken from other real-life legend, mythological or fairy-tale sources and adapted to fit the Final Fantasy (IX) world as best as I can see. Some of these Eidolons are based on renditions of primals or Espers from past Final Fantasy Series games.
⇢ Anansi functions as a tribal deity, based off the legends of Anansi the Spider (King of Stories); in form, he takes either shape of man or tremendously sized arachnid (spider). Predominantly, Anansi gives Neva access to detection based abilities, such as magic detection or bestial identifying (bug, demon, heavy, aerial, draconic, beast, etc etc.) class detection; he also has affinity to Earth elemental abilities, with a subset for dream & psychic class abilities. She is not at all trained in these things.
⇢ Deneb (TBA, lore-wise.) is at least named for the brightest star in the Cygnus constellation; the swan. Deneb takes form of a man by the name of Jonah Saitou, masquerading amid common Gaian society as a playwright. Deneb is a sword-wielding deity of conquest, minor patron of the theatre. He is at least partially responsible for Neva's heavy affinity for wind, and routinely trains her in swordplay. She mimics his behaviour, particularly combat related, heavily. Jonah is something of a father figure for Neva, otherwise. She treasures him.
⇢ Famfrit, the Darkening Cloud, is a water-based Eidolon. He has no humanoid form and is rarely summoned. He increases Neva's ' strength ' stat capacity, and allows her usage of water magic, though she has no training with this element and has not yet used it. (View his wiki page HERE. )
⇢ Lugh is a heroic deity, known for being highly skilled at whatever he put his mind to. Regardless of form, Lugh appears mostly humanoid whenever summoned, be it as man or Eidolon. As a 'man', he chooses to appear as a half-Burmecian (complete with ears, tails, and clawed fingers, but lacking the snoot), he goes by the name of Firese in this case. As a fully summoned Eidolon, he loses the rat-like features and appears masked under a shrouded cowl, with skin-tight dark, dark blue armour glowing with a red sigil along the chest. Even so, in either form, he wields a spear; though as a fully summoned primal, Lugh's spear is that of the legend, said to be impossible to overcome & always hitting it's mark. Thus, it is titled 'Slaughterer.' His presence among Neva's Eidolon roster grants her many abilities, including that of a lancer (in which he trained her vigorously), increased capacity for wind magic, increased capacity for curative magic, and allows her to access passive haste abilities, as well as decreasing difficulty for most skill masteries. She also possesses the ability to use thunder based magic, but she has not ever accessed this, and it is unknown to her. She can project red and black jagged barriers, as well, which nullify magical and physical damage to her person. . . she also scarcely uses these.
⇢ Mira is a serpentine Eidolon, previously petrified within Evil Forest. Whilst not in snake form, Mira takes the form of an aesthetically gothic woman by the name of Roda Beleren, who often secludes herself from general society. She possesses the ability to manifest snake-like ' All-Seeing Eyes ' via a partial split of herself, which are used to maintain a watchful eye over many locations on Gaia at once, as Mira herself sees fit, or as Neva asks of her. Aside from this unique perk, Mira offers Neva the abilities of: the capacity for enhanced sleep / venom / paralysis ailments, water-aligned abilities, and potential Blue Magic skills.
⇢ Solomon is based predominantly from the Wise King Solomon and his relationship with the demons of his tale. In Neva's case, Solomon was once a Terran king who was overthrown by a legion of demons only to be possessed by one such entity, namely: Asmodeus. As such, Solomon and Asmodeus are a split-soul entity, unstable at best. That being said, Solomon himself did have some threshold of divinity / Esper status, which was increased with the possession by Asmodeus. It might be said that Neva's Eidolon, then, is Asmodeus and not Solomon (that Solomon simply acts as the omnipresent vessel-like form for the demon) but this is not entirely true. Solomon/Asmodeus increase Neva's trance threshold and her power within trance when she reaches it. They also give her non-elemental affinity, as well as a capacity for all of the elements, only some of which she regularly accesses. Neva does not have a good sense of control over this Eidolon and has no ability to summon them at her will as a result; they often act on their own, as they see fit, sometimes maliciously. We see, in game, evidence of at least two of the Seventy Two Demons (of legend) by name (one, for example being Amdusias), which supports my case.
⇢ Sylph is a wind-based primal, as well, thus tenfolding Neva's affinity for the element. She appears in fae-form, and seems to only be bound to Neva for the sole protection from any sort of Eidolon hunters or malevolent summoners intending to use her for ill. She sometimes goes by the name 'Gira' and also grants Neva the usage of curative abilities, through her own, oft' in the form of cold glitter or fairy dust. She does not seem overly fond of Neva, as her bond to her is one of convenience, mostly. (View the Sylph wiki page HERE. )
COMBAT PROWESS: First and foremost, Neva is a skilled fighter. Much of the training she's received (and continues to receive) is by the hands of nearly legendary fighters. She masters new skills fairly easily, as per boosted ability bestowed upon her by the aforementioned Eidolon, Lugh. Neva has, in her capacity, the potential to wield essentially any weapon, if she's given the chance to learn it. The following are the weapons she's since mastered:
⇢ Swords (all); wielded with the preference of a one-handed blade, choosing thinner or smaller blades over two-handed or greatswords, though she is learned in those as well. Much of her technique with swords is artfully brutal as per the influence of Deneb, who instructed her in swordplay.
⇢ Spears, Polearms, Lances; the first weapons she learned to wield, at the expert hand of Lugh, who trained her rigorously. She wields, on occasion, a (decently plain) sub-version of his own spear, gifted to her by him. (REFERENCE.) She has grown to prefer swords to spears, however, but enjoys using both interchangeably, when she can.
⇢ Knives (all: short bladed, long bladed, dual-wielded, throwing, enchanted, etc.); viewed by her as a simplistic but suitable weapon, Neva is almost always carrying a knife strapped somewhere on her person. This is likely by Nikko's influence, as is a large percentage of her skill with them. Another percentage, smaller, of her skill is self-taught and continues to be mastered / practised in her spare time.
⇢ Martial Arts / Hand-to-Hand Combat; Neva has a profound amount of bodily-kinetic knowledge, as well as self-defense techniques and anatomical expertise to aid in martial arts / close-range combat (hand-to-hand). Having watched (and sparred with) her comrade, the infamous, indomitable pit-fighter, Rhys Ladson, also helps with this mastery of hers.
MAGIC PROWESS: As a girl with many abilities, Neva trains whenever she can with magic usage. She is dangerously expert-level with wind magic, at least advanced proficient with fire based attacks, proficient with earth or non-elemental spells, but has no experience with water/ice magic at all, as well as lightning/thunder, though they're all within her capacity. As far as shadow & holy based spellcraft goes, she has minimal training in both of these. If we include psychic powers, she is hit or miss with them, aside from offensive psychic-based fire, which she is very skilled with. That being said, she has natural absorption for wind attacks, as well as fire. Both of these will nullify on contact, or act as a healing agent. She is trained in magic detection and dispelling, too. She can recall her weapons to her via magic. She can teleport / use transportational spells. She can project protective barriers which minimize or nullify physical and magic based attacks. She can imbue her weapons with any of her chosen elements fairly well, on command. She can also locate and detect Eidolons, as a summoner, even if they are not her own, and can sense other summoners.
MAGICKED EYES: When lacking control, Neva's eyes (being the source of experimentation when she arrived to Gaia) had a tendency to be destructive when she so much as glanced at just about anything. Windows would shatter if she attempted to stare through them, the cobbles of stone streets would tear up under her gaze, bones would break when she looked at people, she would inflict others with status ailments (poison, berserk, sleep, namely.) out of her intentions. She often, for many years, wore bandages to cover her eyes, so that she would not look upon anything and destroy, or harm. As she gained control of herself (and her abilities), she's since been able to remove these coverings. She still has the capacity to do those aforementioned things (destroy, break, inflict, and sometimes, even to create), but they're under her control now. In addition, her eyes allow her perfect night vision, trap detection, magic detection, and, of course, the means to communicate with Eidolons.
In the tip of the moon's horn,
when 'tis found in the South,
there is my star. . .
MORE THAN 5000 YEARS AGO:
➤ Nynevaiyah Nevoir is born, the youngest member of the Nevoir family, renowned for siphon-like abilities. She is born blind, and is not anticipated to survive long, on the dying planet of Terra. In early childhood, she meets and quickly befriends the divine spirit, Makhai, who urges her to siphon the ability to summon from her sickly older sister, Aaliyah, who grows weaker and weaker as time passes, rationalising that the useful ability is wasted on Aaliyah, a dying girl. Neva siphons from Aaliyah, and gains the ability of sight as well as summoning, while now rendering her already sick sister blind instead, as well as outcasted.
➤ Neva, as a member of the Nevoir family, takes her place at the side of the young King Solomon, Esper and monarch of their region, Villedevue, opting to serve as his Kingsguard. The two grow very close.
➤ Makhai introduces Neva to spunky, aspiring Kingsguard, Daeja Veilleur. The two begin a light-hearted rivalry once Daeja joins the ranks of the guard, eventually ending up partners. Neva also meets survivalist youth, Samuel, who she later finds out is homeless, orphaned, and scorned for possessing outlawed Seer's / Prophet abilities. Neva continues to spend time with Samuel in secret despite this.
➤ As times worsen, Neva's disposition as a cold and unyielding Kingsguard earns her a feared reputation in Villedevue, with word spreading to other neighbouring regions, including Rusal, the region where Makhai is from. She takes up mercenary work in her spare time, to keep her skills sharp. Rebel groups begin to form in opposition to King Solomon, seeing him as either: the cause of Terra's dying condition, an unfit ruler either by weakness or by negligence or by vice, or feeling he offers them no hope. One of these groups is named Des Hirondelles, after a bird of freedom, fitting, as they sought anarchy and total civilian autonomy. Neva continues to comfort her king, loyally, and opposition to King Solomon in any form is marked as treason, punishable by death.
➤ Unbeknownst to Neva, Samuel joins Des Hirondelles, desperately seeking reform in Villedevue. His outspokenness leads to him rising in the ranks of the group, eventually being viewed as their rebel leader. He continues his friendship with Neva, nonetheless, not telling her of his involvement. Des Hirondelles formulate a plot to assassinate the King, and Samuel fights and kidnaps Neva, their largest obstacle. He locks her in a cell and leaves her there, much to her betrayal.
➤ Neva attempts to summon from within her cell, and an attack is waged on the lower region of Villedevue. The rebel groups use this chaos as an opportunity to rile the public further, blaming the King and his Kingsguard. Unintentionally, Neva summons the ' demon ' ( Eidolon ), Asmodeus, who offers her freedom in exchange for a personal meeting with King Solomon. Swayed, Neva agrees, unknowingly binding herself to Asmodeus in the process.
➤ Solomon and Asmodeus meet alone (Neva is dismissed, respectfully). Asmodeus takes this opportunity to attempt to possess King Solomon, craving his famous wisdom, and undeniable power in addition to his own. He is successful, and under the guise of Solomon, eventually, convinces Neva to summon a handful of other ' demonic ' Eidolons— namely: Caim, Leraje, Seere, Amy, Volac, Kimaris, Gremory, Zaleos, Ronove, Voso, Marchosias, Raum, and Andras. These thirteen act as ' King Solomon's ' personal guard and court, in addition to Neva, Daeja and certain other members of the previous Kingsguard. Neva grows very close to some of them.
➤ The knowledge of King Solomon's possession becomes fearfully public. Opposition strengthens in secrecy, with Neva's oldest sister, Zaynah, joining the ranks of Des Hirondelles in secrecy, acting as a double agent from within the palace walls, as well, advisory to the possessed King. Daeja Veilleur joins Des Hirondelles soonafter. Yet another plot is devised to kill the King; Neva is recaptured by Des Hirondelles and Asmodeus, enraged, orders her to summon the full legion of Seventy Two Demons to destroy the city altogether.
➤ Neva's initial denial, claiming that the King she is loyal to would not order this of her, furthers his rage and he begins to wipe her memories of Solomon. In a moment of fleeting clarity, Solomon, still in partial possession, sets Neva free, but she (acting numbly, hollow, on previous orders from Asmodeus) summons the Legion to the city and takes to the streets to watch the ruination begin. Makhai, of Rusal joins the conflict in opposition of the legion.
➤ The city is destroyed, its people slaughtered almost entirely, and only a few prisoners are taken. With Terra also falling faster and faster, an entity from the neighbouring region of Rusal, Abyzou, crafts a relic for preservation. This is stolen, desperately, by Aaliyah Nevoir, who wishes to please King Solomon. The King takes this (rewarding Aaliyah by bestowing upon her the return of her sight) and alters it into a ring, engraved with a sigil, to contain and bind the Seventy-Two Demons. This ring is dubbed the Seal of Solomon.
5000 YEARS AGO:
➤ King Solomon orders the legion to construct a new palace, which would be used to perpetuate the select few chosen by him in the case of Terra's total demise. Below the palace was to be a dungeonscape based on legend, known as Yeuxhantés, and just outside was a forlorn grove of willows, the Creux Thicket. The select few chosen by Solomon/Asmodeus dwell in these places until the fusion. During the fusion of Terra to Gaia, only Villedevue and the palace itself survive, transferred onto Gaia's surface, with Villedevue being impartially survived beneath the Earth Shrine, on the Outer Continent. Many of those within the palace and Villedevue are rendered into stasis or otherwise incapacitated / unavailable as a result of the failed Fusion.AROUND YEAR 1795:
➤ The Eidolon known as Sylph binds with an unaware Neva for self-preservation purposes.
➤ Neva Nevoir is found unconscious, miles from a gated property outside of Alexandria, by a young man who eventually introduces himself as Noé Ladson. She appears young and has no memories, no sense of emotion, no skills, and is mildly wounded, starved, and dehydrated. Genuinely hoping to help her, he brings her to his family's property.
➤ Sloane and Deacon Ladson, renowned scientists, identify her as a Summoner, and Terran, almost immediately. They take her from Noé and tell him they will tend to her.
YEAR 1796:
➤ Noé Ladson is killed in the beginning of the year.YEAR 1799:
➤ Three years into negligent captivity, the cell beside Neva's is occupied by a girl named [REDACTED — information not yet disclosed otherwise], who ends up growing fiercely protective of the young Summoner. [REDACTED] takes to teaching Neva here and there from within their cells.YEAR 1802:
➤ After two years of knowing [REDACTED], as well as the previous years of knowing many other mercenaries and prisoners coming and going, Neva develops some semblance of a personality based on her surroundings.OCTOBER, 1806:
➤ Following years of brutal executions of prisoners around her, various tortures witnessed, and general horrors, Neva is freed from captivity by Loring Agasa and Suzume Moon. Neva, with nowhere else to go, is taken to Jonah Saitou's (an Eidolon) home in Treno, where she, seemingly nonsensically, swears to protect Roda (an Eidolon), Jonah, and Loring, despite them all being caught off guard by her general demeanour, as well as slightly distrusting.NOVEMBER, 1806:
➤ After only a brief period of time, Loring Agasa gives Neva away to a (fake) half-Burmecian by the moniker of Firese who is actually the Eidolon: Lugh. He requires a Summoner to regain a relic item and the gemstone of his companion Eidolon. Firese binds with Neva without telling her.FEBRUARY 1807:
➤ Firese feels Neva is able to handle the task he initially needed her for, and the two head to the Dwelling of Manannan, a partially submerged enchanted cave-like ruin near Salvage Archipelago. Here, he instructs her in a variety of ways on the intricacies of dungeoneering, traps, and other basic survival mechanisms.LATE MARCH 1807:
➤ Neva and Firese acquire the relic item (a legendary spear) and the gemstone belonging to Firese's accompanying Eidolon. Firese tells Neva to bind with said Eidolon.LATE NOVEMBER 1807:
➤ Several months pass mostly uneventfully, with Neva and Firese still traveling together, or remaining at Daguerreo to continue Neva's studies.DECEMBER 1807:
➤ Neva is briefly reunited with Jonah, who appears indifferent to see her again. Jonah kidnaps Nikko to torture him for information about Loring, who is missing, and sends one of Nikko's ears back as a warning. This is Neva's first glimpse of cruelty from Jonah.JANUARY 1808 ( LOST CONTINENT ARC ):
➤ After taking a magicked door from The Armory, Neva ends up in a wealthy mans basement in Lindblum, steals an enchanted knife from it, and heads out, alone. In Lindblum, she encounters the bounty hunter, Chiyo, for the first time. Chiyo, intent on killing Neva, chases her through the streets. Neva meets Declan Quinn, who is Kaito Ladson's best friend. She ends up running with Declan, through the streets, back to Rhys Ladson's Lindblum home, where Declan has been staying with one of Rhys' older brothers, Murai Ladson.FEBRUARY 1808:
➤ Neva continues to learn from Kuya, growing closer to him. He continues to ask about her Eidolons.Onward into the firmament
of heaven,
to fly about the stars. . .
It was the vernal equinox, the First Point of Aries, beneath the world's Red Moon— which was, it should be mentioned, steadily reaching the point of no return; the World's End. Terra was a dying planet pulsing with the ebb and flow of corruption as consequence to a waning crystal. The Nevoir family did not intend another daughter: it was growing foolhardy to attempt continuation of the populous. However, late in the evening, oddly enough, it began to snow, and softly, a baby began to cry...
Tell me in which star doth thou reside?
She was named Nynevaiyah, for the bizarre conditions of her birth: a snowstorm in spring, an antithesis of seasons. At birth, she was discovered to be sightless, blind. She, born the youngest of her family, would fall into line as expected of her: to serve the monarchy of their region, Villedevue, and eventually, to personally serve the scholarly Esper, King Solomon. Her blindness would be an obstacle to overcome for many years of her early life; though Neva was blind, her older sister, Aaliyah, possessed Summoner's Sight, a gift in rarity itself: the ability to evoke upon Eidolons, or Espers (Divine Spirits, guardians of the Crystal) at the Summoner's will, and Neva would eventually siphon this ability from Aaliyah, who was too sickly to utilise the gift. While rendering her sister blind, sickly, and outcasted, Neva harnessed the power to Summon, and cured herself of sightlessness.
Years of her life would pass within the Kingsguard, where she devoted her life and loyalty to the Wise King Solomon, while Terra around them continued to decay. Unrest grew within civilisation, uprisings became frequent, desperation ran rampant, and the blame began to shift towards the King himself; talk of anarchy and rebellion was afoot. There was treachery among the ranks of the Kingsguard, among Neva's closest comrades, and at times it felt as though only she remained loyal to the King, to whom she was bound by choice, and linked: Esper to Summoner.
As insurgency continued to grow, so did the King's temperament, and so did outside awareness of the condition of Villedevue; Neva, a direct hindrance to a plot to kill the king, would be taken hostage by a group known as Des Hirondelles, spearheaded by someone she once trusted. Within the confines of a cell, Neva summoned (unintentionally, out of desperation) the demonic Esper, Asmodeus, and subsequently made a deal with him for her freedom, which would result in the partial possession of herself, and the eventual possession and shattered soul of her King, Solomon.
Villedevue, under the rule of a possessed King, eventually fell into ruination. Only a select few among them survived, ending up in a stasis rendering them incapacitated as a result of the failed planetary Fusion of Terra and Gaia. Neva, having defied the possessed King prior to the Fusion, would be cast out from the rest; her memories spitefully wiped, and her physical age manipulated to make her vulnerable. She was to be tested, to see if she could survive on Terra's sister planet. . . On Gaia.
I said: the one men call The Evening Star. . .
outer continent solomon's palace
Final Fantasy IX
Final Fantasy Dissidia
Imprisonment
Possession
Kingdom Hearts V. 01
Kingdom Hearts V. 02
Modern (Standard)
Modern (Modern Magic AU)
Queensguard ( w/ @voidbrkn )
Game of Thrones
Owari No Seraph